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Showing posts with label Runescape Quest Guide. Show all posts
Showing posts with label Runescape Quest Guide. Show all posts

Apr 27, 2010

Amazing Rewards For Dungeoneering Skill

Dungeoneering is a new skill in Runescape ,it is a fun skill,so do you want to know how can you get the rewards trough this skill,good ,this time I've collected each reward from the Dungeoneering skill,hope you can like it :

Gem Bag – 2,000 Dungeoneering tokens

Holds 100 UNCUT jems (only sapphire, ruby, emerald, diamond)

Coal Bag – 4,000 Dungeoneering tokens

Holds 27 pieces of coal. Amazing for miners and smithers.

Arcane Pulse Necklace – 6,500 Dungeoneering tokens

5% magic damage boost. Also a nice +10 magic bonus.

Arcane Blast Necklace – 15,500 Dungeoneering tokens

10% magic damage boost. Also a nice +12 magic bonus.

Arcane Stream Necklace – 30,000 Dungeoneering tokens

15% magic damage boost. Also a nice +14 magic bonus.

Longbow Sight – 10,000 Dungeoneering tokens

Can be attached to maple / magic longbows. It ups the range to 110 / 140 respectively.

Nature Staff – 10,000 Dungeoneering tokens

Holds 1000 nature rune “charges”. When casting, you have a 1/10 chance to save a rune

Law Staff – 12,000 Dungeoneering tokens

Holds 1000 law rune “charges”. When casting, you have a 1/10 chance to save a rune.

Scroll of Life – 10,000 Dungeoneering tokens

Gives you a permanent effect: when you clean out a dead farming patch, 10% chance to get your seeds back.

Tome of Frost – 43,000 Dungeoneering tokens

Gives infinite water runes when equipped. Goes in the shield slot.

Gravite Rapier (20% charge) – 40,000 Dungeoneering tokens

Gravite Longsword (20% charge) – 40,000 Dungeoneering tokens

Gravite Two-handed Sword (20% charge) – 40,000 Dungeoneering tokens

Gravite Staff (20% charge) – 40,000 Dungeoneering tokens

Gravite Shortbow (20% charge) – 40,000 Dungeoneering tokens

The gravite weapons are only mediocre for P2P members. However, for those F2P non-members, these are amazing weapons.

Anti-poison Totem – 44,000 Dungeoneering tokens

When wielding the anti-poison totem, you cannot be poisoned.

Bonecrusher – 34,000 Dungeoneering tokens

As long as this is in your inventory, it automatically buries bones for you.

Mercenary’s Gloves – 48,000 Dungeoneering tokens

Gives a +13 range boost. These are the best ranger gloves in the game as of right now.

Scroll of Renewal – 107,000 Dungeoneering tokens

Gives you the prayer Rapid Renewal. Members only.

Scroll of Augury – 153,000 Dungeoneering tokens

Gives you the prayer Augury. Members only.

Chaotic Rapier (20% charge) – 200,000 Dungeoneering tokens

Chaotic Longsword (20% charge) – 200,000 Dungeoneering tokens

Chaotic Maul (20% charge) – 200,000 Dungeoneering tokens

Chaotic Staff (20% charge) – 200,000 Dungeoneering tokens

Chaotic Crossbow (20% charge) – 200,000 Dungeoneering tokens

Strong, very strong…these chaotic weapons are some of the best weapons in the entire game.

Chaotic Kiteshield (20% charge) – 200,000 Dungeoneering tokens

Soaks up 10% melee damage and 20% range damage and 0% magic damage.

Eagle-eye Kiteshield (20% charge) – 200,000 Dungeoneering tokens

Soaks up 0% melee damage and 10% range damage and 20% magic damage.

Farseer Kiteshield (20% charge) – 200,000 Dungeoneering tokens

Soaks up 20% melee damage and 0% range damage and 10% magic damage.

Dungeoneering EXP – 1 token

You may purchase Dungeoneering EXP. For each token, you receive 1 Dungeoneering EXP.

Have you know each reward what you can get from this article ,if yes,it's very cool,then hope you can do it in the game!

Apr 8, 2010

Runescape Quest Order Guide

Do you want to get lots of rewards in Runescape,please do the quest,do you like to get much more experience in Runescape,please do the quests! Doing quests in the proper order is essential because the experience rewards you get from them will help you on the quests further down on the list. I’ve been looking for a guide like this for some time but couldn’t find one so I thought I would put one together myself. I think questing is one of the most fun things to do on Runescape, and is a great source of skill building. Questing takes you to places on Runescape you’ve never been before and you see and experience stuff that you would have never seen. You cannot appreciate the vastness of the Runescape world until you’ve done quests

General Tips:


1. Being able to teleport around to major cities and get around Runescape quickly is vital. For this reason it’s a good idea to train up mage to at least 25 (Varrock teleport) before even starting to do quests. Once you start questing I would recommend training mage up to 37 for the Falador teleport and 45 for the Camelot teleport. Otherwise keep a good supply of teleport tabs handy for when you need the higher level teleports. Get your Ardougne teleport as soon as possible and by the time you’ve finished Death Plateau and Watchtower quests your mage level should be high enough to use your new unlocked teleports. I also placed quests in a certain order to facilitate quick teleport. For example Animal Magnetism and Creature of Fenkenstrain quests after Ghost’s Ahoy because it’s much easier to do the quest with an ectophial in your inventory. And mountain Daughter is much easier once you have the enchanted lyre. Knowing how and when to use teleports from glories, skill’s necklaces, rings of dueling, combat bracelets, the explorer’s ring, and games necklace’s, gnome glider’s, etc. is a real time saver.


2. It will save you a LOT of time and running around if you buy all of the materials needed for a quest on the exchange before you even start a particular quest.


3. I put a few of the quests down a ways in the list due to high skill requirements that should be done sooner if possible for various reasons. Hero’s Quest gives you the ability to charge your own glories and will unlock the two Miscellania quests, Fairy Tale part 1 and Starting part 2 will give you access to the fairy rings which is a one of the best teleport systems on Runescape. Smoking Kills will start you earning slayer points for finishing tasks. Grand Tree quest will get you access to the gnome gliders. Tears of Guthix will grant you access to the same mini-game once a week which is good free experience.


4. Don’t spam your experience rewards and the exp lamps. Use them for skills that you hate to train or on stuff that is difficult to train like prayer, agility and summoning. Save them if possible until you need it to boost a skill in order to tackle your next quest.


5. Training skills on the side to meet quest requirements is inevitable. Some skills level up quite nicely doing quests so that there is no need to train, but with others you just need to bite the bullet and get it done. Try to find the quickest way to train skills. For example do the Pyramid Plunder mini-game for training thieving, and the distractions and diversions circus for training magic, range, and agility. Do the penguin hide and seek each week and find all of the penguins and use the experience reward to train up your difficult skills. Do the Tears Of Guthix mini-game too.


6. Try to get 43 prayer as soon as you can because it make a huge difference when fighting the bosses.


The Quests:


1. Quests With No Requirements


These should be the first ones to tackle. Most of them are pretty easy and are needed for later quests. Most of these can be done in any order unless otherwise mentioned:



Cook’s Assistant

Recipe For Disaster – Subquest 0: Starting Out (after Cook’s Assistant)

Doric’s Quest

Gertrude’s Cat

Druidic Ritual

Dwarf Cannon

Ernest The Chicken

Wolf Whistle

Demon Slayer

Restless Ghost

Priest in Peril

Prince Ali Rescue

Goblin Diplomacy

Shield of Arrav

Romeo and Juliet

Rag and Bone Man

Murder Mystery

Pirate’s Treasure

Plague City

Biohazard (after Plague City)

Sheep Herder

Jungle Potion (after Druidic Ritual)

Witch’s House


2. Optional Quests With No or Very Low Skill Requirements


These quests are not needed for later quests but are generally easy and good to do for the experience rewards. These can be don in any order :


The Blood Pact

Sheep Shearer

Clock Tower

Imp Catcher

Witch’s Potion

Monk’s Friend

Vampire Slayer

Hazeel Cult

Myths of the White Lands

Swept Away

Tower of Life

Perils of Ice Mountain


3. Skill-based Quests


These quests have skill requirements and should be done top to bottom since the skill level and quest requirements increase with each quest.


Before you begin questing it’s a good idea to train up most of your skills to at least 10 and have a combat level of 20 – 30. For the first 10 quests you will need level 10 in construction, farming, firemaking, fishing, hunter, magic, mining, thieving, and woodcutting.


Tale of the Muspah

Knight’s Sword

Fishing Contest

Recipe For Disaster – Subquest 1 : Dwarf

Recipe For Disaster – Subquest 3 : Goblins

Black Knight’s Fortress

Recruitment Drive

Dragon Slayer

Tree Gnome Village

Waterfall


For the next 10 quests you will need to have 25 magic, 20 runecrafting 20 attack, 23 agility, 20 cooking, 25 construction, 17 mining, and 20 thieving.


Observatory

A Soul’s Bane

Merlin’s Crystal

Holy Grail

Rune Mysteries

Rune Mechanics

Lost Tribe

Tribal Totem

Death to the Dorgeshuun

Ghosts Ahoy


For the next 10 quests continue to work on your farming up to level 25, with 10 herblore, 10 fletching, 20 smithing, 25 thieving, and 35 woodcutting.


Wanted!

Nature Spirit

Animal Magnetism

Making History

Meeting History

Dig Site

Golem

Creature of Fenkenstrain

Garden of Tranquillity

Tourist Trap


Now continue to work up to level 30 on agility, cooking, ranged, and smithing, and 34 construction for the next quests:


Elemental Workshop I

Elemental Workshop II

Shades of Mort’ton

In Search of the Myreque

In Aid of the Myreque

Tai Bwo Wannai Trio

Big Chompy Bird Hunting

Recipe For Disaster – Subquest 5 : Lumbridge Guide

Recipe For Disaster – Subquest 2 : Pirate Pete

Cold War


Your attack strength and defence level should be in the 40’s by now. You will also want to keep working on prayer up to at least level 31. You will need 16 firemaking.


Shadow Of The Storm

Recipe For Disaster – Subquest 6 : Evil Dave

Eagles’ Peak

Giant Dwarf

Forgettable Tale of a Drunken Dwarf

Another Slice of H.A.M.

Grand Tree

Scorpion Catcher

Death Plateau

Troll Stronghold


For the next quests work on bringing your agility up to 32 – 34, with 30 farming, 31 herblore, 20 firemaking, 40 prayer, and 30 thieving.


Troll Romance

Lost City

Haunted Mine

Enlightened Journey

Feud

Shilo Village

Eadgar’s Ruse

My Arm’s Big Adventure

Horror From The Deep

One Small Favour


The next quests are hard. You will want to have 43 prayer at this point for fighting the bosses. By the time you reach Icthlarin’s Little Helper you will want high agility (40 – 50 is preferable to avoid falling in the traps). Your crafting should be at 40 by now and you will need 30 firemaking, 25 fletching, 40 mining, 25 slayer, 40 woodcutting, and 50 smithing.


Monkey Madness

Fremennik Trials

Watchtower

Mountain Daughter

Between a Rock…

Finish all Rag and Bone Man Tasks

Fur ‘n’ Seek

Fight Arena

Sea Slug

Icthlarin’s Little Helper


Skills needed for the next 10 quests are 35 in cooking and construction, 45 or so crafting (49 to do Hand in the Sand), 40 firemaking, 46 mining, 40 range, 50 smithing, and 50 woodcutting.


A Tail of Two Cats

Ratcatchers

Missing My Mummy

Cabin Fever

Kennith’s Concerns

Fairy Tale Part I

Fairy Tale Part II (through learning about the fairy rings)

Recipe For Disaster – Subquest 4 : Skrach

Hand in the Sand

Olaf’s Quest


For the next quests keep working on construction up to 40. You will also need 50 crafting, 65 defense, 45 firemaking, 36 fishing, 37 herblore, 45 magic, 30 runecrafting, 30 slayer, and 19 summoning.


Land of the Goblins

Spirits of the Elid

All Fired Up

Enakhra’s Lament

King’s Ransom

Spirit of Summer

Slug Menace

Eyes of Glouphrie

Darkness of Hallowvale

Legacy of Seergaze (do this right after Darkness of Hallovale before you forget the Meiyerditch shortcuts)


For the next 10 quests you will want to have at least 50 agility and your combat level should be at least 85. You will also need 53 cooking, 53 fishing, 50 mining, 40 slayer, 50 or higher thieving, and 56 woodcutting. Desert Treasure is a real doozey. When you are done congratulate yourself on finishing one of the hardest quests on Runescape!


Temple of Ikov

Royal Trouble

Heroes Quest

Throne of Miscellania

Smoking Kills

Chosen Commander

Fremennik Isles

Underground Pass

Desert Treasure

Contact!


For the next series of quests keep working on construction up to level 45, 49 farming, 57 herblore, 45 hunter, 57 magic, 50 – 55 prayer, 50 smithing, and 23 summoning,


Zogre Flesh Eaters

Rum Deal

Glorious Memories

Great Brain Robbery

Summer’s End

Tears of Guthix

What Lies Below

Hunt For Red Raktuber

Fairy Tale Part II (finish)

Legends


The final quests of Recipe For Disaster require 70 cooking, and you will need 59 mining, 60 range, 50 runecrafting, 56 slayer, 54 smithing (65 for Devious Minds), 60 thieving, and 58 woodcutting.


Recipe For Disaster – Subquest 7 : Sir Amik Varze

Recipe For Disaster – Subquest 8 : Awowogei

Recipe For Disaster – Subquest 9 : Final Fight

Family Crest

Mourning’s Ends – Part 1

As a First Resort…

Path of Glouphrie

Dealing with Scabaras

Defender of Varrock

Devious Minds


For the next quests you will need 59 agility, 50 construction, up to 60 – 66 crafting, 53 fletching, 66 magic, and 72 woodcutting.


In Pyre Need

Back to my Roots

Regicide

Roving Elves

Catapult Construction

TokTz-Ket-Dill

Grim Tales

Lunar Diplomacy

Dream Mentor

Swan Song


You’re almost done but you really need to train up for these! For the final quests you will need ~70 agility, 75 attack, 60 construction, 66 crafting, 65 defence, 61 firemaking, 70 fletching, 65 farming, 65 herblore, 65 hunter, 75 magic, 66 mining, 70 prayer, 75 ranged, 65 slayer, 75 strength, 66 thieving, and 75 woodcutting.


Rocking Out

Curse of Arrav

Temple at Senntisten

Mourning’s Ends – Part 2

Within The Light

Forgiveness of a Chaos Dwarf

Blood Runs Deep

While Guthix Sleeps

Nomad’s Requiem


You will need some good money to beat Nomad on the final quest!

Okay,so cool,you have finished all the quests in Runescape,best wish for you !

Apr 3, 2010

Runescape Monkey Madness Quest Guide

Runescape Monkey Madness Quest can be consiered one of funnest but harest quest in the game,this time I'd like to tell you the guide to do the quest well and quickly!


Quests:Tree Gnome Village, The Grand Tree.


Skill:None, but 43 Prayer is recommended.


Items needed: Gold bar, Ball of wool, Monkey corpse or Monkey Bones, Antipoison potions, Ring of dueling or Amulet of glory, Ardougne teleport runes(recommended), Food, Prayer restore potions, Plank, a good Weapon and some Armor.


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Start:Talk to King Narnode in The Grand Tree, Glough is gone and he needs you to deliver the seal to the Royal Guard.Then head to the top floor, and take the gnome glider to Karamja , Go to the Shipyard, and see G.L.O. Caranock. It seems the Royal Guard was blown off course by the big winds ,Head back to King Narnode, and you should tell him what G.L.O. Caranock said. He will tell you to go to Daero (Daero is in Blurberry’s bar upstairs). He will blindfold you and take you to a hangar. He and his pilot will talk for a little bit . Ask Waydar why the gliders aren’t unfolded, he will tell you they are locked with a code ,Go to the reinitialisation panel and then finish the puzzle to unlock the gliders (optional: pay Glough 200k to finish the puzzle for you.) ,The gliders will unfold when you finish the puzzle. Talk to daero and you will fly to an island where the 10th had originally crashed. Speak to a person named Lumdo and he won’t sail to Ape Atoll, so talk to Waydar to convince Lumdoto take you there. He will now take you there. MAKE SURE YOU HAVE FOOD, ANTI-POISONS, AND ARMOR AND WEAPON BEFORE YOU GO TO APE ATOLL!! When you get to Ape Atoll find the cliff, and head west. When the cliff splits north turn your protect from range prayer on. and continue at the gate. You black out and end up in jail, with three members of the 10th guard. (Heal here.) Escape when the ape heads towards the other room. Make sure you know his pattern before you attempt to leave, or you could take HEAVY damage. When you manage to escape, head east to Karam, who is camoflagued in the long grass. Talk to him.




If your low on Prayer there is a altar in the temple south-east, but use the last of your prayer for protect from melee to get in and out of it. Use protect from ranged and head south east to sergeant Garkor on the east side of the small house south of the temple. Don’t go by the Elder Guard or he will put you all the way back in jail. Garkor will tell you that you need to make alliance with the monkey king, and you also need to see zooknock in a tunnel.Head south of the statue in the middle of the town(make sure protect from ranged is on) there is a house there. Head around the house. Don’t go in it until you make it to the back of the house. Walk in and stay on the dark brown floor. Search the crates by the trapdoor, but don’t get to close to it or monkeys will get you and put you in jail. Keep searching until you get the monkey dentures.Now head to the southeastern crate, and search it. Then select ‘YES’ then go northwest, search the crates, to find the monkey amulet mould.After you get that, Teleport to a bank, there, you should grab more food, pots, and light armor because you need to run a long ways in a tunnel filled with high level monsters. Make sure you take your plank.Head back to ape atoll the way you got there, but instead of heading to the gate head straight west into a tunnel. Make sure to have protect from melee on, and keep your run on. Heal when needed and ignore all trap and monsters you encounter, but when you reach a claw trap, use your plank on it. Just run until you reach Zooknock.Talk to him and he asks you to bring him; A gold bar, something to do with monkey speech, monkey amulet mould, monkey remains, and a monkey talisman. Use the gold bar, the amulet mould, and the dentures with him. He will give you a ‘Enchanted Bar’ and an ‘Amulet Mould’Teleport to a bank. Charge your prayer. Bank and withdraw your armor, a weapon, antipoison potions, the enchanted bar, the monkey amulet mould, a ball of wool, and food. Head back to Ape Atoll, and walk to the main gate and get shot back and end up in jail. Get out of jail and head to Karam.In the temple there is a trapdoor, head towards it with protect from melee on. Head down and walk northeast to a lava pit. Use your enchanted bar on the wall of fire, and then use your ball of wool with the bar. Now walk back to the main floor of the temple and immidiately up another ladder. Tele and bank, Grab your best armor, the Monkey Speak amulet, some anti poison pots and more food. Then charge your prayer. Then back to ape atoll, through jail and back by karam.Head west till you see a monkey child. Attempt to talk to him, DON’T GET CAUGHT BY HIS AUNT!!! grab some bananas and talk to him, if the aunt comes hide, or she will put you in jail. Convince the monkey child that you are his uncle.He will say that his aunt wanted him to give her 20 bananas. But he cant count, so the 5 you grabbed will be good enough. So give him the bananas, then talk to him again and you should get a monkey talisman.Bank all your heavy equipment, recharge on prayer, bring weight reducing gear, food, and energy pots, the monkey talisman, monkey corpse/bones. and then head throught the long tunnel back to zooknock. give him the money items. and eventually he will give you a monkey gree-gree. You wont be attacked anymore on ape atoll while wearing this.Re-bank, grab good armour, food, ardougne tele, and anti-poison pots. Head to ape atoll, but this time when you head through the gate wear the greegree, you wont get shot! Head west till you reach sergeant. Then talk to the elder guard who won’t let you pass. So you need to head far west till you reah the ocean, then south to the cliff, walk up the path, over the bridge, and climb the ladder, to kruk.Kruk will take you to the king. Ask the king for an alliance, he will tell you to rescue a money from the ardougne zoo. Ask an elder guard to get out.Tele to ardougne and the run to the zoo. Equip your greegree, and talk to the monkey-minder guy, he will put you back in your cage. Talk to a monkey in the cage and put him in your inventory. Take off the greegree, and the monkey minder will take you out.WALK towards the grandtree. Dont teleport or take any other means of transportation. Then fly to ape atoll, talk to an eldar guard while wearing the greegree. Then ask awowogei for an alliance. Walk to seargeant and talk to him to be a member ot the 10th guard. Don’t equip the sigil yet though.(If you had trouble getting the sigil like me try a few more times, or turn back into a human.) When you are ready to fight the Demon, equip the sigil, otherwise Bank and get ready for the fight. You can use a cannon, and the 10th squad helps you, very so slightly. When the Demon is dead you will need to talk to the guy with an arrow over his head. then go talk to king Narnode at the Grand tree to end the Quest.




REWARD: 10k gp, 3 Diamonds, the ability to wield the Dragon Scimmy, talk to Daero to get training in Strength and Constitution OR Attack and Defense. You get 35k experience in the 2 skills of your choice and 20k experience in the other two skills you didn’t choose.




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